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Tuesday, September 11, 2012

Record of Agarest War 2 review

Record of Agarest War 2 Image

You play as Weiss, a dude suffering from a nasty case of amnesia after slaying a raging god. Unfortunately, killing such a powerful being comes with a price. The world is pretty much ending at this point, and it's up to Weiss to fix the problem. The story starts off fairly okay, but then it just spirals into a convoluted mess of long-drawn out character interactions and long-winded dialogue sequences. Seriously, there's a lot of spoken dialogue in Agarest War 2 (all of it in Japanese), so be prepared for that. I made the mistake of playing this game late at night a few times, and I had to stand up off my chair so I wouldn't nod off. It's not that the story isn't slightly interesting, because it is at times. The problem is that there's way too much talking and not enough action.

Record of Agarest War 2 - PS3 - 1

This line of dialogue was preceded and followed by several walls of text.

Where Agarest War 2 shines most is in its battle mechanics. The game takes an interesting approach to tactical RPG gameplay, giving Weiss and the party of characters he meets along the way plenty of methods for attacking enemies. While engaged in battle, you can press one of the four main face buttons to initiate some offense. Before you can really dish out the punishment, you need to break your aggressor's guard. After you do so, you have several options such as continuing the same attack, juggling your enemy in the air, and perform powered up combos. The battle system in Agarest War 2 is definitely engaging and highly satisfying. That's why it's a shame that the story bits get in the way.

Progression consists of traveling between towns and dungeons. Along the way you'll be thrust into several random encounters. A lot of folks have reportedly had an issue with this because all of the randomized battles can become a nuisance. Personally, however, I wasn't bothered too much because I felt that these battles kept my party at a consistently decent level whenever I encountered stronger enemies in dungeons.

When Agarest War 2 isn't talking you to death or providing you with bits of rewarding combat, it tasks you with maintaining relationships. Characters in your party will frequently talk to you, asking you questions along the way that will either improve or hinder your relationships. You can't please everyone, though, and your responses have a direct impact on your bonds with people. Additionally, Agarest War 2 throws some dating sim elements at you. The female characters you encounter on your journey play a major role in the game's story as you're essentially trying to woo them as part of the whole "save humanity" deal.

Record of Agarest War 2 - PS3 - 2

At least battles are interesting.

It's not all conversations, though. Agarest War 2 features some sexy interactive mini-games. Without spoiling too much, there are sequences where you'll have to give the ladies a massage using various oils (and sometimes even ice cream). You follow that up with cleaning the characters up (cleaning 'em up good!), and you can even use the Move controller if you want. You know, anything to put that blasted peripheral to use.

Agarest War 2 takes place across several generations, which means you get to play as a variety of characters with different personalities. It's fun seeing the world unfold and different character interactions shaping the countless bonds you'll form. Unfortunately, it all goes back to the dialogue, which is constantly overbearing and can get ridiculously tiresome. I almost feel as though the developers should have toned it down on all the talking, because that's seriously the main aspect that kept me from enjoying Agarest War 2 as much as I could have. And while you can skip story sequences, doing so means you're pretty much playing a story-less RPG and missing some pivotal plot details.

Visually, Agarest War 2 is pretty boring. While I can appreciate the anime-esque character models, it bothers me that these games are still relying so heavily on static backgrounds and characters that move ever so slightly while conversing. Damn it, add some more cutscenes to your games, JRPG developers! The overworld and battle screens are equally unimpressive. I definitely dig the stocky, cartoony look that the characters sport during these instances, but their surroundings are just plain drab and absolutely dull to look at.

Record of Agarest War 2 - PS3 - 3

Hahaha!

As far as sound design is concerned, Agarest 2 is fairly underwhelming in this department, too. There are no grand themes, and the soundtrack is just there to provide you with music to play the game along to. There's nothing that really stands out about it. As previously stated, the game features Japanese language voice-overs, so prepare to do a lot of reading if you don't know the language and want to understand the story. I suppose that's better than having to listen to horribly dubbed English voice work.

Agarest War 2 is a game for JRPG nuts. This title will not appeal to causal fans of the genre because too many flaws hamper the experience. For as interesting as the combat and relationship systems may be, there's an overabundant amount of dialogue that really interferes with the experience. Agarest War 2 is also too messy as far as its presentation is concerned. If you can ignore its glaring flaws, this RPG may provide you with some reasonable entertainment. Just don't expect anything too compelling.

Oh yeah, there's also this. Seriously, what the hell, you guys?!

Record of Agarest War 2 - PS3 - 4

For a bunch of indie game and burrito talk, follow @thesanchezdavid on Twitter.


Via: Record of Agarest War 2 review

One fan retells the story of Final Fantasy 7 in LittleBigPlanet 2

FF 7 LBP 2

One fan has re-created Final Fantasy 7 with LittleBigPlanet characters.

Jamie Colliver spent six months essentially redesigning the PlayStation original game, using the tools of LittleBigPlanet 2. He's uploaded six videos and two hours of footage capturing the 20-level project, which even includes the battle system.

The Final Fantasy 7 costume pack for LBP 2 — featuring Sephiroth, Cloud, Tifa, Aerith, and Vincent — released last year in July.

Check out the opening below.

Follow @wita on Twitter for tales of superheroes, plumbers in overalls, and literary adventures.

[Eurogamer via NeoGAF and PSU]


Via: One fan retells the story of Final Fantasy 7 in LittleBigPlanet 2

Darksiders 2 receives its first PS3 patch, another to come

Darksiders 2, which released mid-last month, has received its first patch for PlayStation 3.

The 33MB patch fixes the problems outlined below:

- A few crashes in Blackstone, including at the 2nd lever and during the Lilith cut-scene. 

- A crash occurring when proceeding back to the Cauldron after completing it.

- The Custodian falling through the bridge in the Foundry when back-tracking through the dungeon.

- Spanish subtitles will be added to the North America version of Darksiders 2.

- Players will be able to back up their save without having to use an online save

- Various fixes for the custodian getting fixed in the Foundry and the Scar

- Progression blocker with the Chancellor, reported after crashing or doing the Crucible before going to the land of the dead.

- Turning in 3 Stones of resistance awards the player properly.

- Improved general stability

The official forum's community manager also revealed that the team is currently working on a second patch to address issues not resolved in the first.

Darksiders 2 led software sales for August with 247K copies sold.

Follow @wita on Twitter for tales of superheroes, plumbers in overalls, and literary adventures.

[Game Informer]


Via: Darksiders 2 receives its first PS3 patch, another to come

Monday, September 10, 2012

Square Enix files trademark for 'Circle of Mana'

Secret of Mana

Could another Mana game be in the works?

Square Enix has filed a trademark for the name "Circle of Mana."

The popular Secret of Mana (now on the App Store) came out for Super Nintendo in 1993, and the last entry in the series, the tactical role-playing game Heroes of Mana for Nintendo DS, released in 2007.

This may be an overseas release since the trademark was registered with English text.

Follow @wita on Twitter for tales of superheroes, plumbers in overalls, and literary adventures.

[Siliconera]


Via: Square Enix files trademark for 'Circle of Mana'

Dance Dance Revolution II Review

Dance Dance Revolution II Image

The thing is, I love DDR. Through my school years, you would constantly find me at the local arcade showing off my moves that I mastered while constantly playing at home. It wasn't just a game for me, it was almost an addiction. Needless to say, I was a dancing fiend. Why Konami would rather hark back to the early days of DDR with this iteration is beyond me. What's more is that this is called DDR II. Why DDR II?! There has already been a DDR X, so am I really to believe that Konami's latest dancing game is eight games behind the one that came out in 2008, on the PlayStation 2 no less? Good grief. Konami took the next evolutionary step in dancing games with Dance Masters on the Xbox 360's Kinect, so why not try something new on the Wii?

If anything's apparent, it's that DDR II, even more than its predecessors, is trying to appeal to the Western market, but even more specifically, to the tween crowd with its selection of music. It includes B.O.B, Nelly, Selena Gomez, Rihanna, Miley Cyrus, Willow and not one, but two Justin Bieber songs. It's not until later that you unlock the more J-Pop-y/Techno, with fan favorites like Naoki, that the DDR series is mostly known for. Each song can also be played in either Short or Long mode, which takes songs and either cuts them down to a minute and a half, or has them play their regular run times, respectively.

Once you get going, DDR II can be a fun time. As you dance, you're presented with certain Challenge Tasks that task you to clear on a certain difficulty, achieving a certain MAX Combo, or attaining a set amount of DDR points (the game's currency that unlocks various songs and challenges). Provided you have more than one dancing mat, you and a buddy can either go head to head or try out Friendship Mode, where you share a score, taking into account only the player who nails the steps better than the other one. This mode is perfect for those who are intimidated by DDR, and lets them practice with a player who is more familiar with the game. For DDR veterans, there is the coveted Double Mode, which lets you really tear up the dance floor dancing on two mats side by side.

The mat itself hasn't quite changed from its early years. It does have an anti-slip surface on the bottom which means even the most hardcore of steps won't move the mat below you, but overall, if you've seen any of the previous DDR mats that came bundled with the game, there won't be any surprises for you in store.

As a standard feature to the series, the Workout Mode has you setting your calorie goal and then going through songs and watch as the game "calculates" the amount of calories you burn. The game achieves this by creating a personalized profile for you with your height and weight. For the newcomers to the series (though you must be pretty young if this is your first time playing this series), the DDR School takes you through simple steps through six basic lessons. Why these lessons were included as part of the tracklist during the normal game is beyond me. Lastly, the Training Mode lets you pick a song and master it without the fear of losing.

It seems like Konami doesn't quite know its target audience anymore. The DDR games of old were always more for the hardcore, while easing in newcomers with its Beginner difficulty settings. Now it seems like its primary target are not only younger players, but girls as well. There is a reason why the Just Dance series fares so well on the Wii, and that's because it's not only accessible to pretty much everyone, it caters to almost anyone's musical taste.

Dance Dance Revolution II is as bare bones as it can get without any big extras. There is no Wii remote support, so don't expect to be using your arms and hands in this game. If you're jonesing for a four-arrow dancing game for the Wii, however, DDR II will provide you that fix. Just know that there are dancing games that by now do it slightly better.


Via: Dance Dance Revolution II Review

Darksiders 2 receives its first PS3 patch, another to come

Darksiders 2, which released mid-last month, has received its first patch for PlayStation 3.

The 33MB patch fixes the problems outlined below:

- A few crashes in Blackstone, including at the 2nd lever and during the Lilith cut-scene. 

- A crash occurring when proceeding back to the Cauldron after completing it.

- The Custodian falling through the bridge in the Foundry when back-tracking through the dungeon.

- Spanish subtitles will be added to the North America version of Darksiders 2.

- Players will be able to back up their save without having to use an online save

- Various fixes for the custodian getting fixed in the Foundry and the Scar

- Progression blocker with the Chancellor, reported after crashing or doing the Crucible before going to the land of the dead.

- Turning in 3 Stones of resistance awards the player properly.

- Improved general stability

The official forum's community manager also revealed that the team is currently working on a second patch to address issues not resolved in the first.

Darksiders 2 led software sales for August with 247K copies sold.

Follow @wita on Twitter for tales of superheroes, plumbers in overalls, and literary adventures.

[Game Informer]


Via: Darksiders 2 receives its first PS3 patch, another to come

Ratchet and Clank HD Collection review

Ratchet

Ratchet and Clank HD Collection contains three of the pair's first games -- their self-titled debut adventure and their two following sequels, Going Commando and Up Your Arsenal.  In each one, there's plenty of run and gun action across various planets, while also incorporating Ratchet's big wrench as both a melee and projectile weapon.  Even more, he could actually use it as a wrench in some places, unwinding gears to open doors or activate switches.  Meanwhile, Clank provides his own uses, including the ability to high jump and hover when strapped onto Ratchet's back.  He would get a more expansive role in sequels (as well as the Secret Agent Clank spin-off), but he's definitely a great addition here.

All three games have been given the high definition treatment with upgraded visuals and 3D support.  There are times that some wear and tear from the treatment shows, such as on character animations when they're speaking.  But for the most part, Idol Minds has done stupendous work recreating Ratchet's earlier worlds into a rich new presentation.  What's more, the action moves at a steady pace, mostly at 60 frames per second, with barely any loading to get in the way.  Even the bigger aliens don't pose a threat on the game's performance.

Ratchet

And like all Ratchet and Clank games, HD Collection features all the fun, adventuresome music tracks from the originals, as well as the quality voice acting we've come to appreciate.  We still can't enough of Captain Qwark, sounding like Batman's brother but then being oh-so-quick to quiver when real danger arrives.  Oh, Qwark.

As a bonus, Idol Minds also managed to include Up Your Arsenal's multiplayer mode, supported by the PlayStation Network.  While it's not the most engaging versus match-up you'll find out there, fans will find it's a blast from the past, fun to play with your friends without having to worry about an iffy PS2 Internet connection.

Ratchet

The gameplay in general is quite surprising.  Even for titles that are years old, Ratchet and Clank HD Collection feels fresh and innovative, especially when the Lombax adds new weapons to his fold, including the chicken gun and a black hole creator.  Wow.  You have to collect some bolts to get the good stuff, but players won't mind.  The earlier games rely a bit on platforming, while Up Your Arsenal works best when it comes to running and gunning.  Overall, it's a fair balance.

But some little bits and pieces are missing.  While Ratchet and Clank HD Collection has hours worth of gameplay at a reasonable price of $30, we couldn't help but think Insomniac's recently announced Ratchet Deadlocked HD should've been added, instead of being sold separately.  Even though it was a bit of an off-shoot in the series, it was still an important chapter.  And for that matter, why wasn't a beta code for the upcoming Ratchet and Clank: Full Frontal Assault thrown in?  This would've been a prime opportunity.

Ratchet

Ah, well, apples and oranges, phasers and chicken guns.  These minor quibbles can't stop Ratchet and Clank HD Collection's momentum.  The presentation in each game is fantastic, the gameplay stays in true form across the board, and the online Up Your Arsenal multiplayer is a treat.  And all this for $30 -- that means you can save some of your precious bolts and still have a glorious time. 


Via: Ratchet and Clank HD Collection review

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