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Tuesday, September 11, 2012

Record of Agarest War 2 review

Record of Agarest War 2 Image

You play as Weiss, a dude suffering from a nasty case of amnesia after slaying a raging god. Unfortunately, killing such a powerful being comes with a price. The world is pretty much ending at this point, and it's up to Weiss to fix the problem. The story starts off fairly okay, but then it just spirals into a convoluted mess of long-drawn out character interactions and long-winded dialogue sequences. Seriously, there's a lot of spoken dialogue in Agarest War 2 (all of it in Japanese), so be prepared for that. I made the mistake of playing this game late at night a few times, and I had to stand up off my chair so I wouldn't nod off. It's not that the story isn't slightly interesting, because it is at times. The problem is that there's way too much talking and not enough action.

Record of Agarest War 2 - PS3 - 1

This line of dialogue was preceded and followed by several walls of text.

Where Agarest War 2 shines most is in its battle mechanics. The game takes an interesting approach to tactical RPG gameplay, giving Weiss and the party of characters he meets along the way plenty of methods for attacking enemies. While engaged in battle, you can press one of the four main face buttons to initiate some offense. Before you can really dish out the punishment, you need to break your aggressor's guard. After you do so, you have several options such as continuing the same attack, juggling your enemy in the air, and perform powered up combos. The battle system in Agarest War 2 is definitely engaging and highly satisfying. That's why it's a shame that the story bits get in the way.

Progression consists of traveling between towns and dungeons. Along the way you'll be thrust into several random encounters. A lot of folks have reportedly had an issue with this because all of the randomized battles can become a nuisance. Personally, however, I wasn't bothered too much because I felt that these battles kept my party at a consistently decent level whenever I encountered stronger enemies in dungeons.

When Agarest War 2 isn't talking you to death or providing you with bits of rewarding combat, it tasks you with maintaining relationships. Characters in your party will frequently talk to you, asking you questions along the way that will either improve or hinder your relationships. You can't please everyone, though, and your responses have a direct impact on your bonds with people. Additionally, Agarest War 2 throws some dating sim elements at you. The female characters you encounter on your journey play a major role in the game's story as you're essentially trying to woo them as part of the whole "save humanity" deal.

Record of Agarest War 2 - PS3 - 2

At least battles are interesting.

It's not all conversations, though. Agarest War 2 features some sexy interactive mini-games. Without spoiling too much, there are sequences where you'll have to give the ladies a massage using various oils (and sometimes even ice cream). You follow that up with cleaning the characters up (cleaning 'em up good!), and you can even use the Move controller if you want. You know, anything to put that blasted peripheral to use.

Agarest War 2 takes place across several generations, which means you get to play as a variety of characters with different personalities. It's fun seeing the world unfold and different character interactions shaping the countless bonds you'll form. Unfortunately, it all goes back to the dialogue, which is constantly overbearing and can get ridiculously tiresome. I almost feel as though the developers should have toned it down on all the talking, because that's seriously the main aspect that kept me from enjoying Agarest War 2 as much as I could have. And while you can skip story sequences, doing so means you're pretty much playing a story-less RPG and missing some pivotal plot details.

Visually, Agarest War 2 is pretty boring. While I can appreciate the anime-esque character models, it bothers me that these games are still relying so heavily on static backgrounds and characters that move ever so slightly while conversing. Damn it, add some more cutscenes to your games, JRPG developers! The overworld and battle screens are equally unimpressive. I definitely dig the stocky, cartoony look that the characters sport during these instances, but their surroundings are just plain drab and absolutely dull to look at.

Record of Agarest War 2 - PS3 - 3

Hahaha!

As far as sound design is concerned, Agarest 2 is fairly underwhelming in this department, too. There are no grand themes, and the soundtrack is just there to provide you with music to play the game along to. There's nothing that really stands out about it. As previously stated, the game features Japanese language voice-overs, so prepare to do a lot of reading if you don't know the language and want to understand the story. I suppose that's better than having to listen to horribly dubbed English voice work.

Agarest War 2 is a game for JRPG nuts. This title will not appeal to causal fans of the genre because too many flaws hamper the experience. For as interesting as the combat and relationship systems may be, there's an overabundant amount of dialogue that really interferes with the experience. Agarest War 2 is also too messy as far as its presentation is concerned. If you can ignore its glaring flaws, this RPG may provide you with some reasonable entertainment. Just don't expect anything too compelling.

Oh yeah, there's also this. Seriously, what the hell, you guys?!

Record of Agarest War 2 - PS3 - 4

For a bunch of indie game and burrito talk, follow @thesanchezdavid on Twitter.


Via: Record of Agarest War 2 review

One fan retells the story of Final Fantasy 7 in LittleBigPlanet 2

FF 7 LBP 2

One fan has re-created Final Fantasy 7 with LittleBigPlanet characters.

Jamie Colliver spent six months essentially redesigning the PlayStation original game, using the tools of LittleBigPlanet 2. He's uploaded six videos and two hours of footage capturing the 20-level project, which even includes the battle system.

The Final Fantasy 7 costume pack for LBP 2 — featuring Sephiroth, Cloud, Tifa, Aerith, and Vincent — released last year in July.

Check out the opening below.

Follow @wita on Twitter for tales of superheroes, plumbers in overalls, and literary adventures.

[Eurogamer via NeoGAF and PSU]


Via: One fan retells the story of Final Fantasy 7 in LittleBigPlanet 2

Darksiders 2 receives its first PS3 patch, another to come

Darksiders 2, which released mid-last month, has received its first patch for PlayStation 3.

The 33MB patch fixes the problems outlined below:

- A few crashes in Blackstone, including at the 2nd lever and during the Lilith cut-scene. 

- A crash occurring when proceeding back to the Cauldron after completing it.

- The Custodian falling through the bridge in the Foundry when back-tracking through the dungeon.

- Spanish subtitles will be added to the North America version of Darksiders 2.

- Players will be able to back up their save without having to use an online save

- Various fixes for the custodian getting fixed in the Foundry and the Scar

- Progression blocker with the Chancellor, reported after crashing or doing the Crucible before going to the land of the dead.

- Turning in 3 Stones of resistance awards the player properly.

- Improved general stability

The official forum's community manager also revealed that the team is currently working on a second patch to address issues not resolved in the first.

Darksiders 2 led software sales for August with 247K copies sold.

Follow @wita on Twitter for tales of superheroes, plumbers in overalls, and literary adventures.

[Game Informer]


Via: Darksiders 2 receives its first PS3 patch, another to come

Monday, September 10, 2012

Square Enix files trademark for 'Circle of Mana'

Secret of Mana

Could another Mana game be in the works?

Square Enix has filed a trademark for the name "Circle of Mana."

The popular Secret of Mana (now on the App Store) came out for Super Nintendo in 1993, and the last entry in the series, the tactical role-playing game Heroes of Mana for Nintendo DS, released in 2007.

This may be an overseas release since the trademark was registered with English text.

Follow @wita on Twitter for tales of superheroes, plumbers in overalls, and literary adventures.

[Siliconera]


Via: Square Enix files trademark for 'Circle of Mana'

Dance Dance Revolution II Review

Dance Dance Revolution II Image

The thing is, I love DDR. Through my school years, you would constantly find me at the local arcade showing off my moves that I mastered while constantly playing at home. It wasn't just a game for me, it was almost an addiction. Needless to say, I was a dancing fiend. Why Konami would rather hark back to the early days of DDR with this iteration is beyond me. What's more is that this is called DDR II. Why DDR II?! There has already been a DDR X, so am I really to believe that Konami's latest dancing game is eight games behind the one that came out in 2008, on the PlayStation 2 no less? Good grief. Konami took the next evolutionary step in dancing games with Dance Masters on the Xbox 360's Kinect, so why not try something new on the Wii?

If anything's apparent, it's that DDR II, even more than its predecessors, is trying to appeal to the Western market, but even more specifically, to the tween crowd with its selection of music. It includes B.O.B, Nelly, Selena Gomez, Rihanna, Miley Cyrus, Willow and not one, but two Justin Bieber songs. It's not until later that you unlock the more J-Pop-y/Techno, with fan favorites like Naoki, that the DDR series is mostly known for. Each song can also be played in either Short or Long mode, which takes songs and either cuts them down to a minute and a half, or has them play their regular run times, respectively.

Once you get going, DDR II can be a fun time. As you dance, you're presented with certain Challenge Tasks that task you to clear on a certain difficulty, achieving a certain MAX Combo, or attaining a set amount of DDR points (the game's currency that unlocks various songs and challenges). Provided you have more than one dancing mat, you and a buddy can either go head to head or try out Friendship Mode, where you share a score, taking into account only the player who nails the steps better than the other one. This mode is perfect for those who are intimidated by DDR, and lets them practice with a player who is more familiar with the game. For DDR veterans, there is the coveted Double Mode, which lets you really tear up the dance floor dancing on two mats side by side.

The mat itself hasn't quite changed from its early years. It does have an anti-slip surface on the bottom which means even the most hardcore of steps won't move the mat below you, but overall, if you've seen any of the previous DDR mats that came bundled with the game, there won't be any surprises for you in store.

As a standard feature to the series, the Workout Mode has you setting your calorie goal and then going through songs and watch as the game "calculates" the amount of calories you burn. The game achieves this by creating a personalized profile for you with your height and weight. For the newcomers to the series (though you must be pretty young if this is your first time playing this series), the DDR School takes you through simple steps through six basic lessons. Why these lessons were included as part of the tracklist during the normal game is beyond me. Lastly, the Training Mode lets you pick a song and master it without the fear of losing.

It seems like Konami doesn't quite know its target audience anymore. The DDR games of old were always more for the hardcore, while easing in newcomers with its Beginner difficulty settings. Now it seems like its primary target are not only younger players, but girls as well. There is a reason why the Just Dance series fares so well on the Wii, and that's because it's not only accessible to pretty much everyone, it caters to almost anyone's musical taste.

Dance Dance Revolution II is as bare bones as it can get without any big extras. There is no Wii remote support, so don't expect to be using your arms and hands in this game. If you're jonesing for a four-arrow dancing game for the Wii, however, DDR II will provide you that fix. Just know that there are dancing games that by now do it slightly better.


Via: Dance Dance Revolution II Review

Darksiders 2 receives its first PS3 patch, another to come

Darksiders 2, which released mid-last month, has received its first patch for PlayStation 3.

The 33MB patch fixes the problems outlined below:

- A few crashes in Blackstone, including at the 2nd lever and during the Lilith cut-scene. 

- A crash occurring when proceeding back to the Cauldron after completing it.

- The Custodian falling through the bridge in the Foundry when back-tracking through the dungeon.

- Spanish subtitles will be added to the North America version of Darksiders 2.

- Players will be able to back up their save without having to use an online save

- Various fixes for the custodian getting fixed in the Foundry and the Scar

- Progression blocker with the Chancellor, reported after crashing or doing the Crucible before going to the land of the dead.

- Turning in 3 Stones of resistance awards the player properly.

- Improved general stability

The official forum's community manager also revealed that the team is currently working on a second patch to address issues not resolved in the first.

Darksiders 2 led software sales for August with 247K copies sold.

Follow @wita on Twitter for tales of superheroes, plumbers in overalls, and literary adventures.

[Game Informer]


Via: Darksiders 2 receives its first PS3 patch, another to come

Ratchet and Clank HD Collection review

Ratchet

Ratchet and Clank HD Collection contains three of the pair's first games -- their self-titled debut adventure and their two following sequels, Going Commando and Up Your Arsenal.  In each one, there's plenty of run and gun action across various planets, while also incorporating Ratchet's big wrench as both a melee and projectile weapon.  Even more, he could actually use it as a wrench in some places, unwinding gears to open doors or activate switches.  Meanwhile, Clank provides his own uses, including the ability to high jump and hover when strapped onto Ratchet's back.  He would get a more expansive role in sequels (as well as the Secret Agent Clank spin-off), but he's definitely a great addition here.

All three games have been given the high definition treatment with upgraded visuals and 3D support.  There are times that some wear and tear from the treatment shows, such as on character animations when they're speaking.  But for the most part, Idol Minds has done stupendous work recreating Ratchet's earlier worlds into a rich new presentation.  What's more, the action moves at a steady pace, mostly at 60 frames per second, with barely any loading to get in the way.  Even the bigger aliens don't pose a threat on the game's performance.

Ratchet

And like all Ratchet and Clank games, HD Collection features all the fun, adventuresome music tracks from the originals, as well as the quality voice acting we've come to appreciate.  We still can't enough of Captain Qwark, sounding like Batman's brother but then being oh-so-quick to quiver when real danger arrives.  Oh, Qwark.

As a bonus, Idol Minds also managed to include Up Your Arsenal's multiplayer mode, supported by the PlayStation Network.  While it's not the most engaging versus match-up you'll find out there, fans will find it's a blast from the past, fun to play with your friends without having to worry about an iffy PS2 Internet connection.

Ratchet

The gameplay in general is quite surprising.  Even for titles that are years old, Ratchet and Clank HD Collection feels fresh and innovative, especially when the Lombax adds new weapons to his fold, including the chicken gun and a black hole creator.  Wow.  You have to collect some bolts to get the good stuff, but players won't mind.  The earlier games rely a bit on platforming, while Up Your Arsenal works best when it comes to running and gunning.  Overall, it's a fair balance.

But some little bits and pieces are missing.  While Ratchet and Clank HD Collection has hours worth of gameplay at a reasonable price of $30, we couldn't help but think Insomniac's recently announced Ratchet Deadlocked HD should've been added, instead of being sold separately.  Even though it was a bit of an off-shoot in the series, it was still an important chapter.  And for that matter, why wasn't a beta code for the upcoming Ratchet and Clank: Full Frontal Assault thrown in?  This would've been a prime opportunity.

Ratchet

Ah, well, apples and oranges, phasers and chicken guns.  These minor quibbles can't stop Ratchet and Clank HD Collection's momentum.  The presentation in each game is fantastic, the gameplay stays in true form across the board, and the online Up Your Arsenal multiplayer is a treat.  And all this for $30 -- that means you can save some of your precious bolts and still have a glorious time. 


Via: Ratchet and Clank HD Collection review

Sunday, September 9, 2012

Skylanders: Spyro's Adventure

Skylanders: Spyro's Adventure Image

To kick things off, this isn't your typical Spyro game, in fact, you can opt to not play as Spyro during the entire story. Confused? See in this game, Spyro is just one of the many Skylanders (32 to be exact), creatures that act as the protectors of ancient lands called Skylands. If trouble were to ever arise, beings called the Portal Masters would summon these Skylanders to fight for them and keep the peace. This is where you come in. The Portal Masters are no more; the last one was turned into a floating spirit head.  Also, all of the Skylanders were turned into miniature, plastic versions of themselves and were transported to Earth (conveniently to nearest retail chains near you). With the included USB powered Portal of Power and Skylanders figures, you're able to restore peace to Skylands once more.

Skylanders: Spyro's Adventure PS3/360/PC/Wii/3DS

How Skylanders works is simple; set whichever figure you want to play as on the Portal of Power and watch it be transported into the game. It's a fairly neat system that recognizes all of the various Skylanders instantly. It also features drop in/drop out co-op, where a friend can easily join in by placing another Skylander figure on the portal as well. Each character also has his own associated items and gold, so whatever items you pick up playing as Whirlwind the air Dragon, for example, will stay with her, even when you switch her out.

The game plays much like Gauntlet. You choose a character and tear through over a dozen chapters as you level up, gain new abilities, and acquire new gear, except with a more kid friendly undertone. Every Skylander starts off fairly weak, but as you go through the game and level them up, they become quite the force to be reckoned with. Besides just blasting away everything in sight, the game encourages exploration, as there are always a few areas hidden away in each level that contain extremely useful items, such as chests with treasure that can be used to upgrade abilities, stat boosting hats, or each character's signature skill. The key to acquiring some of these are elements.

Each Skylander has an association with one of the eight elements. Each level houses a few elemental doors which can only be accessed by a Skylander of that same element. A quick switch to Spyro will grant you access to any magic doors, while Trigger Happy will unlock tech doors and so on. The system is only flawed by the fact that you're essentially required to go and buy at least one Skylander of each element (excluding the ones that come packaged with the game) to be able to access every single door.

Skylanders: Spyro's Adventure PS3/360/PC/Wii/3DS

Many of the Skylanders do play differently. Sure the game is made up of two attack buttons with an upgradeable third one, but I appreciated that the characters all not only looked different, but possessed varied abilities. Spyro comes with his signature fireball and charge attack, Gill Grunt blasts his enemies away with a powerful harpoon attack or a steady water jet stream, and Trigger Happy is a nimble little guy with two fast shooting revolvers and a golden safe that he chucks at enemies (these all come with the game).

For a game that's primarily aimed at kids, there is quite a lot of content to be found here. Besides the fairly lengthy Story mode, which can also be replayed again to finish all of the side goals, such as completing a level under a certain time or finding all of the hidden chests, there is also a multiplayer mode which pits you and a friend in arena style combat. Not to mention, leveling up all the various characters will take some time as well.

Skylanders: Spyro's Adventure PS3/360/PC/Wii/3DS

The best part is that you're not required to purchase any of the additional characters. Sure, you won't unlock every single elemental door, and you are limiting yourself to only three playable characters, but the game is still absolutely beatable, and you have full access to all the achievements, as well. On the flipside, there are some added benefits to owning these little guys. Each time you register one in your game, you get another added bonus to your characters, such as 110% Experience Point gain.

You're getting the same content on each system as far as Xbox 360, PlayStation 3, and Wii goes, except you're obviously getting a much better resolution and textures with the two former systems. That said, the game still doesn't look that stellar on either of the hi-def systems, and looks more like it was a port from the Wii, which is a bit disappointing.

Though the game itself isn't very groundbreaking in terms of gameplay, the tech behind it surely is. It's a fun dungeon crawler that's even better when you have a friend along for the journey. The game never forces you to buy any additional characters, and is just as enjoyable with the starting ones. That said, the additional characters are a blast to play as, and shouldn't be dismissed purely on the basis that they must be bought at a retailer.

[Reviewed on Xbox 360]


Via: Skylanders: Spyro's Adventure

La-Mulana WiiWare trailer means this is not a dream

La-Mulana Image

Last week, we found out that La-Mulana had been listed on Nintendo's website. Being the skeptical type that I am, I wondered if this was some sort of error, or if the Big N was just trolling Wii-owning indie game fans. After all, the Nicalis-published WiiWare version of La-Mulana had been canned, remember?

Well, after last week's report, it seemed as though a new publisher, EnjoyUp Games, was handling the publishing duties of La-Mulana. It turns out that this is all a fact, as indicated by the trailer below, and we can expect the retro-inspired action-adventure game to drop on WiiWare in two weeks. Yay!

I'm really glad that this is happening. It speaks volumes of developer Nigoro's tenacity and determination to get La-Mulana on WiiWare. I love a good underdog story!

La-Mulana is scheduled for its WiiWare release on September 20. It'll be priced at 1,000 Wii Points. Watch out for it.

For a bunch of indie game and burrito talk, follow @thesanchezdavid on Twitter.


Via: La-Mulana WiiWare trailer means this is not a dream

Mass Effect 3 Operation Vigilance begins today

Mass Effect 3 Image

Mass Effect 3's new multiplayer challenge begins today, giving players a chance to earn Commendation and Victory packs.

Operation: Vigilance's squad goal tasks you with completing up to and including wave 10 on any difficulty without using a consumable (medi-gel, ammo, Ops pack, or Cobra missile launcher). The allied goal, which will reward you with a Victory pack wants you to complete 250,000 escort missions on any difficulty.

The description reads:

Unexpected attacks have taken out several squads and damaged vital Alliance equipment. We will deploy drones to repair damage and investigate the nature of these attacks.


Via: Mass Effect 3 Operation Vigilance begins today

End of Nations' third closed beta now live

End of Nations Image

The third closed beta event for End of Nations kicked off today, at 12:01am EST last night, giving those invited a chance to experience the upcoming free-to-play online military strategy game. 

The close beta sees the debut of Elite Companies — pre-configured armies that can be purchased and are built to serve a specific purpose. These are available for both Shadow Revolution commanders and Liberation Front commanders and can be summoned into combat just like other units earned by players over time.

If you are interested in obtaining access to the beta events, you can sign up through the official End of Nations web site. For those who want guaranteed access to the closed beta and more exclusive content and in-game value, you can purchase the digital-only End of Nations Founder's Edition direct from Trion or Green Man Gaming.

The third closed beta is set to conclude at the end of this weekend on Sunday, September 9 at 11:59pm EST.


Via: End of Nations' third closed beta now live

Saturday, September 8, 2012

Activision toots their own horn with Call of Duty: Black Ops 2 accolades trailer

Activision's Call of Duty franchise is one of the most successful game franchises there is. With millions upon millions of copies sold, it has dominated the first-person shooter genre. 

So honestly, an accolade trailer like the one released today is to be expected. Hey, when you create a billion dollar franchise, you can do that sort of thing.

Although Gamescom occurred all the way back in August, Activision has just now released a new trailer summarizing what the leading voices in gaming are saying about Black Ops 2's multiplayer, which made its grand debut at the event. Let's see what they have to say. (I bet it's all positive).


Via: Activision toots their own horn with Call of Duty: Black Ops 2 accolades trailer

Darksiders 2 leads software sales for August

Darksiders 2

The numbers are in, and Darksiders 2 has placed first in video game software sales for August.

NPD, the US market research firm, has released sales figures for last month. THQ's Darksiders 2 came in first with 247,000 units sold, followed by Nintendo's New Super Mario Bros. 2 with 240,000.

Total sales declined 20 percent year-over-year, falling from $647.2M to $515.6M.

Here's a list of the top ten best-selling games for August 2012 (covering July 29 through August 25):

**(includes CE, GOTY editions, bundles, etc. but not those bundled with hardware)

According to Nintendo, sales of the 3DS increased 36 percent from July thanks to the release of the XL version, with software for the handheld selling 68 percent more.

Follow @wita on Twitter for tales of superheroes, plumbers in overalls, and literary adventures.

[Game Informer]


Via: Darksiders 2 leads software sales for August

Weekly wrap-up: PAX Prime 2012 edition

Revengeance

The first week of September has come and gone, and we've got a bunch of video game content right here for ya. PAX Prime 2012 made for an awesome weekend, and we delivered some sweet previews throughout the week. Miss anything? Interested in an upcoming title? You'll find all the week's gaming coverage right here.

Reviews

Lawless review (Movies)

While not without a few hitches and questionable production elements, this flick ultimately delivers a highly entertaining experience.

The Possession review (Movies)

Exorcist inspiration be damned! It looks like we've got another clone on our hands, but at least this one's actually okay.

Mutant Mudds review (PC)

Renegade Kid's eShop gem invades the PC and provides gamers with a genuinely satisfying (and challenging) 2D platforming romp.

The Walking Dead Episode 3: Long Road Ahead review (Xbox 360, PS3, PC)

Telltale has really managed to outdo itself here, delivering the most shocking and thought-provoking chapter of The Walking Dead to date.

Previews

This Halo 4: Forward Unto Dawn 'Cryo' trailer is more chilling than the last vignette ... literally

GameZone takes a look at the latest trailer for Halo 4.

PAX Prime 2012: Adventure Time hands-on preview

We give the upcoming Adventure Time game a go and take a quick glimpse at what we can expect when the game launches for the DS and 3DS.

PAX Prime 2012: Sacred 3 hands-off preview

If you're looking for some cool co-op dungeon crawling, you may want to keep an eye on this one.

PAX Prime 2012: Injustice: Gods Among Us hands-on preview

GameZone enters the fray and gives the upcoming DC Comics-based fighter a whirl.

PAX Prime 2012: Epic Mickey 2 hands off preview with Warren Spector

Disney fans, be on the lookout for the next Epic Mickey adventure, because it may just be a good one.

PAX Prime 2012: Talking End of Nations with Chris Lena

GameZone gets the scoop on End of Nations straight from Chris Lena.

Pax Prime 2012: League of Legends Syndra preview

We take an in-depth look at Syndra from League of Legends and dish out all the details regarding her abilities.

Alien Spidy updated impressions

This upcoming 2D platformer is nearing its October launch, and if you’re looking for a retro-inspired challenge, you should definitely watch out for it.

PAX Prime 2012: Metal Gear Rising: Revengeance hands-on preview

We check out Revengeance and leave PAX Prime thoroughly impressed by the Metal Gear spin-off.

Demo impression: NHL 13 makes tremendous leaps with gameplay

If you’re a hockey game buff, you’re probably going to want to check out NHL 13 as it may just be the best entry in the series yet.

Pax Prime 2012: Dead Island Riptide hands-off preview

GameZone has the skinny on the follow-up to Dead Island.

PAX Prime 2012: Phantasy Star Online 2 hands-on preview

Some major strides are being taken to provide Phantasy Star fans with a legitimately enthralling free-to-play experience.

Pax Prime 2012: Oculus Rift hands-on preview

We enter virtual reality with the Oculus Rift. Check out our preview and see if you should be stoked about this venture.

PAX Prime 2012: Marvel Heroes hands-on preview

The Marvel brand goes free-to-play and throws its heroes into an action-RPG experience that fans of the license may want to check out.

PAX Prime 2012: Torchlight 2 hands-on preview

Due out later this month, this Diablo-inspired title should definitely be on your must-watch list if you’re a fan of action-RPGs.

PAX Prime 2012: Neverwinter's Foundry preview

GameZone tries its hand at creating quests in Neverwinter’s new Foundry component.

PAX Prime 2012: League of Legends panel Q&A

We ask some important League of Legends questions and get great answers straight from Riot.

Tekken Tag Tournament 2 preview

Looking forward to Tekken Tag Tournament 2? Check out this close look at the upcoming fighter’s modes and online features.

PAX Prime 2012: Hitman Absolution: Contracts Mode preview

Get the skinny on the online leaderboard-based challenge mode in Hitman: Absolution.

PAX Prime 2012: God of War: Ascension multiplayer hands-on

Despite raising a few eyebrows, the multiplayer component in God of War: Ascension is surprisingly fun and worth watching out for.

An in-depth look into Dead Space 3’s weapon crafting with John Calhoun

GameZone talks weapons with Dead Space 3 producer John Calhoun and gets some details on the upcoming horror shooter’s crafting system.

GZ Originals

Checking out the 45 Flavors booth at Dragon*Con

GameZone takes a detour after PAX Prime, heads to Dragon*Con, and gives the 45 Flavors booth a look-see.

Seeing the sights of Dragon*Con 2012

This year’s Dragon*Con was rife with sights to see. GameZone gives you a look at a lot of what was on hand at the event.

Talking Fix-it Felix, Donkey Kong, breaking records and ongoing rivalries with Steve Wiebe

In this video interview, we talk to the former King of Kong and a legend to many, Steve Wiebe.

Is Mario fatigue setting in? AKA How Mario lost his smile

Is Nintendo’s 2D Mario formula getting stale? More importantly, is it leading to the iconic Italian plumber's ultimate demise at the hands of alcoholism?

For a bunch of indie game and burrito talk, follow @thesanchezdavid on Twitter.


Via: Weekly wrap-up: PAX Prime 2012 edition

The newest Club Nintendo reward is quite smashing

Super Smash Bros. Image

I like writing stupid puns and using them as headlines. Now that that's out of the way, we can focus on the news of the day. Super Smash Bros., you guys!

The Nintendo 64 original that took gamers by storm back in 1999 has been available on the Wii Virtual Console for some time. Now, though, you can snag it for free if you're a Club Nintendo member. You know, because free stuff is always nice, especially when it's legit like Super Smash Bros.

You can download Super Smash Bros. for 200 Coins. That's not a bad value, especially if you want a kick of nostalgia (and a punch, and a grab, and a toss). I played the game not too long ago, and it's still loads of fun. So if you missed out on it back in the late '90s, or if you've just been meaning to play it again for nostalgia's sake, I'd say go for it and redeem those Coins.

Super Smash Bros. is available for free from now until September 16. That's just over a week. If you've got the Coins, use 'em! Also, remember the game's awesome commercial? Good times!

For a bunch of indie game and burrito talk, follow @thesanchezdavid on Twitter.


Via: The newest Club Nintendo reward is quite smashing

Critter Crunch set to puke rainbows on Steam

Critter Crunch Image

Looking for some colorful puzzle fun on Steam? Are you perhaps a fan of adorable creatures who eat other creatures and feed them to other beasts by puking them into their mouths? If you answered yes, then you'll be glad to know that Critter Crunch is headed to Steam.

The game will be available for download starting September 11. It'll be priced at $6.99 which is both pretty affordable and quite nice. Additionally, you'll be able to download it for either PC or Mac, because options, you guys.

Critter Crunch was originally released by developer Capybara Games on iOS. The game was then updated on the PlayStation Network. It's received quite its share of acclaim, so a Steam launch is definitely great news for PC and Mac gamers.

Watch out for Critter Crunch next week. With that said, I'm out of here because I plan on crunching on some critters myself (read: I'm going to eat a hamburger and chicken sandwich).

For a bunch of indie game and burrito talk, follow @thesanchezdavid on Twitter.


Via: Critter Crunch set to puke rainbows on Steam

New Super Mario Bros. 2, Nintendo 3DS XL see successful sales for August

New Super Mario Bros 2 Image

Despite a slumping August for video game sales in the United States, Nintendo's 3DS XL and New Super Mario Bros. 2 — with only five days of reported data — saw impactful sales numbers for the month.

The 3DS XL (Check out our review), which features 90% larger screens than the original handheld system, and the new side-scrolling Mario both launched on August 19. Nintendo noted today that the 3DS software sales increased by more than 68% over sales in July, while hardware sales increased by more than 36% over sales in July.

The number one and two top-selling software titles — New Super Mario Bros. 2 and Kingdom Hearts 3D [Dream Drop Distance] — are both exclusive to the Nintendo 3DS. New Super Mario Bros. 2 sold more than 240,000 units while Square Enix's Kingdom Hearts sold more than 180,000 copies.

"Software sells hardware, and no one sells either quite like Mario," said Scott Moffitt, Nintendo of America's executive vice president of Sales & Marketing.

"In addition to helping New Super Mario Bros. 2 get off to a great start, Nintendo 3DS XL is driving increased interest in titles such as Kid Icarus: Uprising, The Legend of Zelda: Ocarina of Time 3D and Mario Kart 7," Moffitt added. "These games have been on the market for more than six months but provide a completely new experience on the larger screens."

"Combine these titles with the upcoming Paper Mario: Sticker Star and a robust list of third-party games, and Nintendo 3DS is poised to be high on holiday wish lists this year," Moffitt concluded.

Total video game sales declined 20 percent year-over-year, falling from $647.2M to $515.6M.


Via: New Super Mario Bros. 2, Nintendo 3DS XL see successful sales for August

What's downloadable this week, Nintendo? 9/6/2012

Prince_of_persia

Okay, okay, so this post was supposed to go up on the site yesterday. But you know what? Sometimes you can't follow through with plans. In any case, our weekly recap of the latest Nintendo downloadables is now live. Check out the Big N's digital wares below and see if you fancy buying yourself anything.

The Wii Virtual Console makes a rare return. We've got an oldie but a goodie in Prince of Persia. This SNES title can be downloaded for 800 Wii Points. If you want a look back at the series' beginnings, or if you just want to play a fun game, this is a good download.

If you're looking for something new to download to your 3DS, the eShop's got Balloon Pop Remix for $7.99. You basically draw lines on the screen and perform chain reactions while popping balloons. If inflated rubber bubble genocide isn't your thing, you can also engage in some number puzzle gameplay in Heyawake by Nikoli, also $7.99.

Of course, if you've got a hankerin' for some DSiWare insanity, there's Crazy Hunter for 500 DSi Points ($4.99 on the eShop). You control a crocodile who goes around in a boat collecting goats so he can stack them up, create a tower, and get gold eggs from a chicken that sits on a cloud. Yup, that's officially a thing that exists now.

For a bunch of indie game and burrito talk, follow @thesanchezdavid on Twitter.


Via: What's downloadable this week, Nintendo? 9/6/2012

Over 11,000 Guild Wars 2 accounts hacked

Guild Wars 2 Image

Latest reports from Ars Technica indicate that over 11,000 Guild Wars 2 accounts have been affected by a recent hacking. It seems, though, that rather than targeting the game, the hackers gained passwords from other sources and matched them to the Guild Wars 2 accounts.

Ars Tecnica reported that, from Friday to Sunday, about 8,500 support requests related to hacked accounts were received. Another 2,574 requests were made by Monday.

"Hackers have lists of email addresses and passwords stolen from other games and web sites, and collected through spyware, and are systematically testing Guild Wars 2 looking for matching accounts," Guild Wars 2 developer ArenaNet warned users in an update. "To protect yourself, use a strong, unique password for Guild Wars 2 that you've never used anywhere else!"

If you do wind up getting hacked and used for botting or spamming ads for gold sales, it's like your account will be banned. This is only until ArenaNet can return the account to the rightful owner. If you find yourself unable to login, contact customer support. The customer support team is "prioritizing hacked accounts and other blocking login issues over other types of support requests".

Hacked account tickets are said to be resolved within 72 hours. 


Via: Over 11,000 Guild Wars 2 accounts hacked

Mark of the Ninja sneaks onto XBLA today

The M-rated side-scroller Mark of the Ninja arrives on Xbox Live Arcade today.

The game costs 1,200 Microsoft Points ($15) and is developed by Klei Entertainment, the makers of Shank and the upcoming survival-exploration game Don't Starve, which is playable in beta in the Google Chrome Store.

Check out the launch trailer for Mark of the Ninja:

Follow @wita on Twitter for tales of superheroes, plumbers in overalls, and literary adventures.

[Siliconera]


Via: Mark of the Ninja sneaks onto XBLA today

The Walking Dead Episode 3: Long Road Ahead review

The Walking Dead Image

After the horrid events that took place during episode two, the curtains open with the team in major distress, but at least safe. Depending on your choices throughout the series, characters may or may not be present, but nevertheless, you quickly find out that someone’s been stealing supplies from the camp. Better yet, you find out that this someone has been dealing with the ugly bandits you’ve come to know and hate. Events quickly turn south after the aforementioned thieves overthrow the motel, and as you can imagine, your party is in dire need of answers that eventually come through some of the most gut-wrenching sequences yet.

The Walking Dead Episode 3 1

Without spoiling the major events that stack-up throughout Long Road Ahead, we can confirm, and admire, the fact that whereas episode two revolved around more surprises and “WTF” moments, the third installment focuses on Lee and the squad’s desperation that nearly overthrows them on. Surprisingly, though, fewer surprises equal more action, which compliments the narrative excellently. One moment that that totally through us off guard was the motel shootout. Instead of finding interactive ways to take down the bandits, you simply pull out your scoped sniper rifle and pick apart the foes while your friends dash for safety in the camper. It seems simply enough, but it’s such a nice change of pace from the first two episodes and deserves praise.

The sequences we alluded to above are truly Long Road Ahead’s most appetizing feature. By now you’ve invested in these characters (if you haven’t, you’re not playing the game right), whether or not you truly care about them, and as trouble increases and those characters are no more, you begin to honestly sit back and tell yourself that this is only game. You become so enthroned to what’s to come, praying for good but expecting the worst, that every corner has you on the edge of your seat. It may sound cliché but Long Road Ahead is a pivotal example of what games can do and be for people.

The Walking Dead Episode 3 2

With that being said, there are some notable bugs in Long Road Ahead that may leave some bothersome through this emotional thrill ride. A few times we found ourselves glitching through the environment, through objects, and eventually having to restart from our last save because of these bugs. These issues don’t detract from the overall experience, but they’re still noticeable and can somewhat of a pause in your emotional state.

As our three hour experience came to its horrifying, yet oh so satisfying conclusion, we couldn’t help but sit and playback all that had just transpired. If you thought things couldn’t get worse in The Walking Dead, you’re horribly mistaken; and if you thought Telltale couldn’t top its previous two entries, you’re also mistaken. Long Road Ahead, plain and simple, is one of this year’s hottest titles, which is an accomplishment in and of itself being a 400 MSP arcade title. Zombies, emotional disaster, and death are back and for Walking Dead fans, that’s exactly what you want to hear. 

[Reviewed on Xbox 360]


Via: The Walking Dead Episode 3: Long Road Ahead review

Friday, September 7, 2012

XCOM: Enemy Unknown now available for digital pre-sale

XCOM: Enemy Unknown

Those who have been eagerly awaiting the release of XCOM: Enemy Unknown can now pre-purchase the game digitally for $49.99 and receive the Elite Soldier Pack as a free bonus.

The incentive gives players access to a classic solder inspired by the original X-COM: UFO Defense, customizable Soldier Deco packs (including the new Hyperion and Reaper armor kits), and complete color customization for their squad.

All PC versions of the game are powered with Steamworks, including Steam Achievements, auto-updating, multiplayer matchmaking, and Steam Cloud support.

A special edition of the game for PC is available at retail locations for $59.99. It contains an art book, fold-out poster of the XCOM headquarters, an insignia patch, and digital bonuses such a soundtrack and wallpapers.

Enemy Unknown is due out on October 9.

Follow @wita on Twitter for tales of superheroes, plumbers in overalls, and literary adventures.


Via: XCOM: Enemy Unknown now available for digital pre-sale

The Walking Dead Episode 3: Long Road Ahead review

The Walking Dead Image

After the horrid events that took place during episode two, the curtains open with the team in major distress, but at least safe. Depending on your choices throughout the series, characters may or may not be present, but nevertheless, you quickly find out that someone’s been stealing supplies from the camp. Better yet, you find out that this someone has been dealing with the ugly bandits you’ve come to know and hate. Events quickly turn south after the aforementioned thieves overthrow the motel, and as you can imagine, your party is in dire need of answers that eventually come through some of the most gut-wrenching sequences yet.

The Walking Dead Episode 3 1

Without spoiling the major events that stack-up throughout Long Road Ahead, we can confirm, and admire, the fact that whereas episode two revolved around more surprises and “WTF” moments, the third installment focuses on Lee and the squad’s desperation that nearly overthrows them on. Surprisingly, though, fewer surprises equal more action, which compliments the narrative excellently. One moment that that totally through us off guard was the motel shootout. Instead of finding interactive ways to take down the bandits, you simply pull out your scoped sniper rifle and pick apart the foes while your friends dash for safety in the camper. It seems simply enough, but it’s such a nice change of pace from the first two episodes and deserves praise.

The sequences we alluded to above are truly Long Road Ahead’s most appetizing feature. By now you’ve invested in these characters (if you haven’t, you’re not playing the game right), whether or not you truly care about them, and as trouble increases and those characters are no more, you begin to honestly sit back and tell yourself that this is only game. You become so enthroned to what’s to come, praying for good but expecting the worst, that every corner has you on the edge of your seat. It may sound cliché but Long Road Ahead is a pivotal example of what games can do and be for people.

The Walking Dead Episode 3 2

With that being said, there are some notable bugs in Long Road Ahead that may leave some bothersome through this emotional thrill ride. A few times we found ourselves glitching through the environment, through objects, and eventually having to restart from our last save because of these bugs. These issues don’t detract from the overall experience, but they’re still noticeable and can somewhat of a pause in your emotional state.

As our three hour experience came to its horrifying, yet oh so satisfying conclusion, we couldn’t help but sit and playback all that had just transpired. If you thought things couldn’t get worse in The Walking Dead, you’re horribly mistaken; and if you thought Telltale couldn’t top its previous two entries, you’re also mistaken. Long Road Ahead, plain and simple, is one of this year’s hottest titles, which is an accomplishment in and of itself being a 400 MSP arcade title. Zombies, emotional disaster, and death are back and for Walking Dead fans, that’s exactly what you want to hear. 

[Reviewed on Xbox 360]


Via: The Walking Dead Episode 3: Long Road Ahead review

PlanetSide 2 release window dated thanks to Alpha Squad package

PlanetSide 2 Image

Sony Online Entertainment announced today a PlanetSide 2 Alpha Squad Package which, in turn, could've also revealed a potential release window for the upcoming MMOFPS.

According to some fine print on the official Alpha Squad page, many of the items you'll receive for purchasing the package will arrive upon the launch of PlanetSide 2, "on or before December 31, 2012".

As for what you'll receive, the Alpha Squad package includes a variety of items including $40 worth of virtual currency (4000 Station Cash) and instant access to the PlanetSide 2 beta program. Also included is an exclusive decal, an exclusive title "Founder", an exclusive camo set, a 6-month 10% experience and resource boost, and three weapon unlocks for each of the three empires. All of these can be yours for just $39.99. 


Via: PlanetSide 2 release window dated thanks to Alpha Squad package

Mega Man might be suffering brand confusion, says senior VP

Rockman Xover

Capcom USA’s senior vice president Christian Svensson recently took to the forums, sharing his opinion on the big problem with Mega Man as a franchise.

"I (and probably I alone, so please don't ascribe said belief to "Capcom") think one of the problems MM has had as a brand is that we've had too many competing splinter sub-brands within it," he wrote. "I'm not sure starting yet another is the way to get the franchise as a whole back on track more than creating greater brand confusion, but we'll take it under advisement."

Svensson's words come in response to the user "Metal," who suggested Capcom reboot the Mega Man Legends series.

Both Mega Man Universe and Mega Man Legends 3 were canceled last year, and now only the Japanese Rockman Xover is in development as a social RPG for iPhone and iPad.

For a franchise celebrating its 25th anniversary, Mega Man is in poor shape. Hopefully, Capcom will reveal a brighter future for the icon come December, when the festivities begin in the US.

Follow @wita on Twitter for tales of superheroes, plumbers in overalls, and literary adventures.

[Siliconera]


Via: Mega Man might be suffering brand confusion, says senior VP

New dev documentary goes behind-the-scenes of the making of Dishonored

Bethesda has released a new video series taking a look at their upcoming IP, Dishonored. For those unfamiliar, Dishonored is a unique first-person title that combines stealth gameplay elements with action-oriented combat.

In it, you play as Corvo, a supernatural assassin drive by revenge. Using the highly-touted flexible combat system, you combine supernatural abilities with high-tech weapons and gadgets to quickly and quietly dispose of your foes. The flexible combat system allows you to choose between moving under the cover or darkness or ruthlessly eliminate enemies head on — each a totally viable option, but with a different outcome based on the choices you make.

To date, we've seen plenty of intriguing gameplay clips to get us excited for Dishonored, but today's video — the first in a series of developer documentaries for Dishonored — goes behind-the-scenes with the development team at Arkane Studios. Titled "Inception", you'll hear from many of Dishonored's developer team including co-creative directors Harvey Smith and Raphael Colantonio as they discuss the concept and creation of Dishonored while providing insights into developing its unique world.

Dishonored will be available in  North America on October 9, 2012 and throughout Europe on October 12, 2012. It is set to release on Xbox 360, PS3, and PC.


Via: New dev documentary goes behind-the-scenes of the making of Dishonored

Ghost Recon Online 'Arctic Pack' announced, coming September 12th

Tom Clancy's Ghost Recon Online Image Tom Clancy's Ghost Recon Online Image Tom Clancy's Ghost Recon Online Image Tom Clancy's Ghost Recon Online Image Tom Clancy's Ghost Recon Online Image
Tom Clancy's Ghost Recon Online Image

Ubisoft's premium online free to play shooter, Tom Clancy's Ghost Recon Online, is set to get its first content expansion. Titled Arctic Pack, the expansion will be available on September 12th and features all-new content including a new Conquest mode map, Tomsk-9, as well as six new weapon variants, three new headgear variants and 2 new body armor variants.

Tomsk-9, which will be Ghost Recon Online's largest map, is set in a nuclear reprocessing complex deep within Russia's arctic circle. It features both indoor and outdoor environments as well as a symmetrical map design. The description promises a "balanced competitive game play flow".

In addition to the new items, Arctic Pack will bring with it over 300 balance changes, improvements, and bug fixes, many of which were based upon feedback from the Ghost Recon Online community.

Below is a list of the items included in Arctic Pack:

The Arctic Pack will be available for all Ghost Recon Online players on September 12. All items are available for purchase in-game via both game (Requisition Points) and premium currencies (Ghost Coins). The Arctic weapon variants will be available for a 2 week period, while the Arctic headgear and body armor variants will be available on a permanent basis in the in-game Store.


Via: Ghost Recon Online 'Arctic Pack' announced, coming September 12th

Ace Attorney 5 revealed for 3DS

News_aceattorney

Confirmation of the next Ace Attorney game has appeared in Famitsu magazine.

The issue looks at both Ace Attorney 5 and Professor Layton vs. Ace Attorney, which is nearing completion.

Ace Attorney 5 will arrive on the Nintendo 3DS and star Phoenix Wright — this time with a new partner, a mysterious girl in a yellow outfit.

Sleuths from the website Tales Source, which receives the magazine in advance, suspect that the ad on the back of the magazine hints at a November 29 release date in Japan.

Professor Layton vs. Ace Attorney is scheduled to come to Japan this year.

Follow @wita on Twitter for tales of superheroes, plumbers in overalls, and literary adventures.

[Andriasang]


Via: Ace Attorney 5 revealed for 3DS

Thursday, September 6, 2012

Easy mode for Dark Souls was a 'mistranslation'

Dark Souls

Recently, game director Hidetaka Miyazaki proposed adding an easy mode to Dark Souls, a game whose tagline reads, "Prepare to die."

His argument made sense: "I suppose gamers do not particularly prefer easy games," he told Metro. "What they want is interesting and worthwhile games to play, so I think it is natural that hindrance or stress that does not attribute to such interesting and worthwhile elements will be removed in the end."

He also said, "‘It is true that Dark Souls is rather difficult and a number of people may hesitate to play. This fact is really sad to me, and I am thinking about whether I should prepare another difficulty that everyone can complete or carefully send all gamers the messages behind our difficult games."

But publisher Namco Bandai is claiming a translation error:

"This fact is really sad to me, and I am thinking about how to make everyone complete the game while maintaining the current difficulty and carefully send all gamers the messages behind it," is what Miyazaki actually meant, according to the company.

Do you think this was a "mistranslation," or is Miyazaki on to something here? Is difficulty a barrier to a bigger audience?

Follow @wita on Twitter for tales of superheroes, plumbers in overalls, and literary adventures.


Via: Easy mode for Dark Souls was a 'mistranslation'

Plants vs. Zombies update for iOS brings a new mode and more

The new update to the iOS version of Plants vs. Zombies introduces a new mode and new levels and Achievements.

A variation on an existing mode, Last Stand Endless provides a limited amount of sunlight. Current players can download and play for free, as well as take advantage of five new levels and three additional Achievements (Hammer Time, Still Standing, and Stuff of Legends).

The version supports full retina display and includes an in-game menu link to the recently launched PvZ store.

A sequel to the hit game is scheduled for 2013.

Follow @wita on Twitter for tales of superheroes, plumbers in overalls, and literary adventures.

[Joystiq]


Via: Plants vs. Zombies update for iOS brings a new mode and more

NBA 2K13 expands reach with NBA 2K Everywhere

NBA 2K13 Image

NBA 2K13 is not just going to be a basketball game for consoles; it's going to be an entire experience. Thanks to the newly announced NBA 2K Everywhere, basketball fans can experience NBA 2K virtually anywhere via an all-new mobile app, a social game on Facebook, and a full-featured mobile version of NBA 2K13 for iPhone, iPad, iPod Touch, and Android Devices.

“Our console game will always be the heart of the NBA 2K franchise, but we want to go beyond that,” said Jason Argent, vice president of marketing for 2K Sports. “Through NBA 2K Everywhere, fans can extend their NBA 2K experience wherever they go, whether it’s on the road with the mobile apps or socially with friends via Facebook. We’re offering more ways to experience NBA 2K than ever before.”

"NBA 2K Everywhere will extend the NBA 2K experience by offering players greater flexibility, more variety and new ways to play, at home or on the go, with these all-new social and mobile games. Additionally, both the mobile companion app and Facebook game enable players to feed data and experience right back into NBA 2K13," the press release describes.

Available in October, the free companion app, MyNBA2K, will bring an assortment of basketball challenges to mobile devices including shooting practice, free throw drills, a dribbling course, and autograph signing. It will also offer a way for players to stay connected to their MyCAREER and MyTEAM experience in NBA 2K13 when not at the console.

2K Sports will also launch their first ever social game, NBA 2K: MyLIFE. Also launching in October, this Facebook game will allow players to import their MyCAREER avatars from NBA 2K13 to compete in skills competitions with friends, build their home-court environment, and play through experiences of an NBA superstar including earning endorsements and fostering relationships with fellow NBA stars. Linking the Facebook game to the console game, MyLIFE can help unlock clothing, dunk packages, and other rewards in NBA 2K13.

Lastly, a full-fledged mobile version of NBA 2K13 will be available for Apple and Android devices. Once again releasing in October, the mobile version of NBA 2K13 will offer an authentic NBA experience with intuitive multi-touch controls, improved graphics and, for the first time, a new multiplayer mode via Bluetooth and Game Center (iOS version only). An NBA's Greatest Mode will also let fans relive the most memorable NBA games — perhaps Lebron James big Championship win!?

NBA 2K13 is set to release on October 2, 2012 in North America and October 5, 2012 internationally for Xbox 360, PS3, PSP, Wii, and PC. A Wii U version of the game will be available during the holiday season.


Via: NBA 2K13 expands reach with NBA 2K Everywhere

Sony's Wonderbook: Book of Spells gets release date for PS3

Sony today announced that the Wonderbook, an interactive book that uses Augmented Reality technology and PlayStation move products to bring stories to life, will be available on November 13, 2012, along with its first title Book of Spells.

Revealed back at E3, the Wonderbook — developed by London Studio — is a physical book that acts as a platform for a range of different titles to be experienced. The first title set to release is Wonderbook: Book of Spells, a title also developed by London Studio in collaboration with acclaimed author J.K. Rowling.

Book of Spells is an enchanted textbook filled with dozens of spells straight out of the world of Harry Potter. Upon opening the book you will be immediately transported to Hogwartz where you will learn about and practice 20 spells, including Incendio, Wingardium Leviosa, and Expelliarmus. 

Sony is offering two ways to begin your wizard training. The first is the Wonderbook: Book of Spells Move Bundle that comes with everything you need to get you started with your wizardry classes. It includes the Book of Spells game, the Wonderbook peripheral, PlayStation Eye camera, and a PlayStation Move motion controller — all for $79.99.

The second offer is for those who already own a PlayStation Eye camera and a PlayStation Move motion controller. The Wonderbook: Book of Spells retails as standalone for $39.99  and includes the Wonderbook and game.


Via: Sony's Wonderbook: Book of Spells gets release date for PS3

If you didn't watch the Cowboys beat the Giants last night, you missed out on this awesome Assassin's Creed 3 trailer

Last night, while watching the start of the new football season two things happened to me: I got to enjoy watching my Dallas Cowboys give the New York Giants a good ol' Texas whooping, and I saw the premiere of a brand new trailer for Assassin's Creed 3. While I'd love to recap the Cowboys win, it looks like we'll have to settle for re-watching the trailer.

While most trailers for Assassin's Creed 3 showcase gameplay footage with some sort of patriotic song playing in the background, this one looks to ignite the American Revolution in a new way. Set to track of "Coming Home" by Diddy featuring Skylar Grey, the trailer that premiered last night featured some more dazzling gameplay along with some story behind new protagonist, Connor.

I think, in his own way, Tony Romo is somewhat similar to Connor. Connor is the spark for the American Revolution; Romo is the spark for the Dallas Cowboys. Both equally nimble (did you see Romo dodging those sacks last night!?).

Either way, enjoy the new Assassin's Creed 3 trailer in case you missed it last night.


Via: If you didn't watch the Cowboys beat the Giants last night, you missed out on this awesome Assassin's Creed 3 trailer

Modern Warfare 3: Collection 4 'Final Assault' now available for all on Xbox 360

Call of Duty: Modern Warfare 3's final DLC pack — Collection #4: Final Assault — is now on sale on Xbox LIVE for Xbox 360. The add-on, which was released earlier for Call of Duty: Elite premium subscribers, is now available for all Xbox 360 owners.

Tailored to "hardcore multiplayer fans", Final Assault includes five multiplayer maps.

"Gulch" sends combatants into a forgotten mining town with mine shafts and equipment sheds for cover.  In "Boardwalk," fun in the sun on the Jersey Shore means facing enemies on the beach.  "Offshore" and "Decommission" will test players' sea legs on deadly oceanic oil rigs and among a maze of rotting ocean liners respectively. Rounding out the collection is a trip to the French Quarter in a war-torn New Orleans, where "Parish" pits players against one another amidst the city's rubble.

The last pack costs 1200 Microsoft Points, and also marks the end of Infinity Ward and Sledgehammer's year-long Modern Warfare 3 DLC calendar. PS3 and PC owners can expect the content at a later date as per the exclusive agreement Activision and Microsoft have with Call of Duty.


Via: Modern Warfare 3: Collection 4 'Final Assault' now available for all on Xbox 360

Wednesday, September 5, 2012

Mutant Mudds 3DS free update adding Grannie levels from PC version

Mutant Mudds Image

One of the cool new features that's included in the PC version of Mutant Mudds is the addition of 20 super challenging levels. These stages star protagonist Max's dear ol' Grannie, and they're some of the toughest levels in the game. But Renegade Kid wants to make sure that all Mutant Mudds fans have access to the same sweet content across multiple platforms.

In a post on his blog, Renegade Kid co-founder Jools Watsham announced that the special Grannie levels from the PC version of Mutant Mudds would be released on the 3DS eShop iteration of the highly challenging 2D platformer. The best part is that the 20 levels will be ported over as a free update.

This is great news for 3DS owners who dig Mutant Mudds and are eager to jump right back into the experience. Having played the Grannie levels myself, I have to say they make for some of the most memorable moments in the game, and the challenge is definitely satisfying.

In other Renegade Kid and Mutant Mudds news, Watsham explained that the studio is still trying to get the game on Steam. If that's something you want to see, head on over to Steam Greenlight and give Mutant Mudds some votes.

That's not all, though. Watsham also revealed that Renegade Kid is now officially an authorized Wii U developer. Seriously, the sheer possibilities that are running through my mind right now have me stupidly excited.

[Jools Watsham's Blog]

For a bunch of indie game and burrito talk, follow @thesanchezdavid on Twitter.


Via: Mutant Mudds 3DS free update adding Grannie levels from PC version

Mutant Mudds review (PC)

Mutant Mudds Image

Mutant Mudds - PC - 1

Oftentimes, baddies are placed in tricky positions that require you to focus on simultaneously jumping across spike-infested gaps and shooting down your foes. There are other times when the enemies shoot projectiles at you, which makes navigating certain areas even more fiendish. But despite the constant challenges that Mutant Mudds throws your way, the difficulty is never cheap. This game is fair, and if you just observe your surroundings, you'll be able to clear any level.

Mutant Mudds is an absolutely lovely game because it requires you to master it. You can't expect to breeze through the entire experience, because doing so will result in failure. Instead, you need to approach each stage with caution. You have to be ready for anything and just be good at what you're doing. That's right, if you play Mutant Mudds, you need to be good at it. It's not often we see skill as one of the requirements for getting through a game, so it's great that Renegade Kid wasn't afraid to create a world that pushes the player to actually try hard.

Mutant Mudds - PC - 2

Scattered throughout each of the levels are collectible diamonds. You can collect 100 in each level, and if you want to have access to some weapon and jetpack upgrades, you're definitely going to want to snag as many diamonds as you can. If you're worried (or hoping) that these upgrades will make the game easier, you don't even need to take that into consideration, because Mutant Mudds stays challenging even if you have a better jetpack or long-range water cannon.

Mutant Mudds on the PC features 20 challenging levels, each of which has a hidden stage for Max to discover. Upon clearing all 40 stages, you gain access to the special Grannie levels, which star, you guessed it, Max's adorable grandma. These 20 stages are some of the toughest in the game, and you'll need to employ all of your platformer mastery if you intend on getting through them.

Mutant Mudds - PC - 3

While Mutant Mudds on the PC obviously can't offer stereoscopic visuals like the original eShop version, it's still a bright and colorful platformer rife with awesome pixelated graphics. The game even has some levels that pay homage to the original Game Boy and Virtual Boy, which is ridiculously rad. Mutant Mudds doesn't just look old school. Renegade Kid did an incredible job producing a chiptune-heavy soundtrack for the game. I felt like I was enjoying a NES classic the entire time I was playing.

Mutant Mudds is one of the most delightful 2D platformers to come along this year. It boastfully provides an experience that's taken right out of the '80s. Mutant Mudds is, for all intents and purposes, a retro gamer's dream come true. If you haven't played the original eShop version, don't deprive yourself of this stunningly amazing old school-inspired adventure. The world of Mutant Mudds is one you'll want to return to again and again, partially because you're going to love it, but also because it's probably going to take several tries to get through most of the levels.

For a bunch of indie game and burrito talk, follow @thesanchezdavid on Twitter.


Via: Mutant Mudds review (PC)

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